Fall 2020 | C#, Visual Studio, Monogame, GIT
A re-creation of the first dungeon of the original Legend of Zelda game, with several additional features such as a dynamic 2D lighting system. Made with a group of 5 for CSE 3902 project course at The Ohio State University.
Code samples that I wrote can be found on my Github. Here is the folder containing code I wrote for the player, including all to do with Link and his state pattern. Here is the Link class, all written by me, which makes use of the state pattern to handle logic. I also wrote the code for collision detection and response, dynamic lighting, and the Heads Up Display.
Spring 2019 - Summer 2020 | C++, C#, Unity
I've written multiple programs designed to play Heads Up No Limit Texas Hold'Em, using basic AI techniques and Monte Carlo simulation to keep track of hand ranges and equities to make intelligent decisions. I've also created an environment where two bots can play against each other by communicating through text files, with a GUI to display the game in real time.
Code samples for these projects can be found on my github, here, although for more recent code samples with better practice, see my Zelda project above.
I've competed in several game jams over the years with decent results, sometimes working with a small team. I've made several small games from these jams, all while working under time pressure to meet strict deadlines. Here are a few of my game jam games, you can find more at sundancekid1019.itch.io